The Twilight of the Sun King rules are mainly aimed at fight historical battles with limited time and space & relatively small numbers of figures.They are often know as Twiglet ot TOSK for short. The Birth of the Age of Reason is a set aimed at fighting European battles in the period 1660 to 1720. There is also a scenario book, Louis XIV at War with 10 scenarios from the War of the League of Augsburg and the War of the Spanish Succession.
A second scenario book featuring battles from the Great Northern War and from the wars against the Ottomans of this era is been prepared and will be available soon. Work is also being undertaken on a set covering the period 1620 to 1660 and focusing on the English Civil War and Thirty Years War.
Lot of discussion about the rules on the Yahoo group, stimulated by a group of Aussie gamers who played recently and seemed to have some different interpretations to those generally accepted at the club. Hopefully they have now been put onto the true path!
We have finished the 2nd Scenario booklet covering the GNW and Ottoman wars. These are at the printers and so hopefully these will be available shortly.
I have worked up a very rough draft of the ECW and TYW rules - essentially just a list of amendments to the current rules. I intend to work these up into a 'proper' draft set over the next few weeks. We have had a few test ECW/TYW games which have gone well but once we have a 'proper' draft set we can really get into playtesting.
I have a couple questions about the rules. 1) I have WSS 6mm units based in Polemos fashion (60x30). Is the game playable in this fashion without a lot of modification? 2)How many WSS scenarios are there? I looked at the Schellenburg scenario on this site and was very encouraged by the presentation. Is this typical? 3) I probably would have bought these already were they available as a pdf download. Any possibility of this? 4) Off-topic slightly: Does anyone know of any "1 base = 1 battalion" games?
1: Yes and indeed our figures are on Polemos bases. In fact the exact base sizes you use makes no difference. All measurements are in 'BW's' which are half the frontage of the units you have. We usually use 2 Polemos style bases as a unit and so a 'BW' is 60mm. Using this scale the squares on the scenarios are 1 foot (30cm) square.
2: I would say that Schellenburg is fairly typical of the presentation. Take a look at the others that are on the site. They are not for WSS battles but I think are similar style.
In the first scenario book there are 6 WSS battles (and 4 from the earlier war). These are -
We are working on a version for the ECW/TYW at the moment but more scenario books for this era are also on the way. At the moment the 'Western' one of these will probably feature 6 or 7 WSS battles.
Probably - Oudernaarde, Malplaquet, Saragossa, Villaviciosa and 2 or 3 from Italy/Germany.
3: I am afraid not. The rules publisher is not keen to do this at the moment but personally I am fine with this. So maybe in the future but no plans at the momnet.
4: There are two scales in the rules. The normal scale is 2 bases = a brigade, i.e. around 1 base = 2 battalions. We call this unsurprisingly 'Brigade scale'. But you can also use 'Regiment scale' in which 2 bases = a regiment, i.e. around 1 base = 1 battalion.
The rules work fine in both scales although of course you will need a more figures/space to do the same battle in regimental scale compared to brigade scale. So for example Blenheim is on an 8 foot (240 cm) table if you use Polemos bases and Brigade scale. To do it in Regimental scale you would need to either use a 16 foot table (480 cm) or more likely just do part of the battle.
As a guide the big battles in Brigade scale is likely to be 2 or 3 players a side - Blenheim 2, Malplaquet 3. 4 plus players a side in regimental scale. The other battles of the war are likely to be 1 player a side at Brigade scale, 2 players a side in regimental scale.
I think and, correct me if I'm wrong Nick, of A-D isn't the actual morale. This is governed by the roll So A class roll 1 D6 and it's elite on a 5 or 6 maybe just a 6. It can't be raw so a 1-4 and it's average. With a B class a 1 is raw and a 6 is elite, anything else and it's average. The numbers may not be correct but basically morale is elite, average or raw.
This is how the morale is worked out. Atleast that's how I see it. Nick will surely give a better response.
Dan is basically right. There are only 3 morale classes - Elite, Trained, Raw. But as a unit is a brigade of 4 or more units it is tricky to assign a morale rating to a unit. Main units are what would be say 1 elite unit and 3 trained.Or a group of units would overall have an advantage/disadvantage but it is difficult to pick out a specific 'good'/'bad' unit. Plus of course 'good' units sometimes have bad days and vice versa.
To reflect this I use the idea of Trained and an A to E rating. As Dan says this means they roll a dice the first time they need to know their morale class to see what it will be 'on the day'. An A class unit is Elite on a 5 or 6, B is also Elite on 5 or 6 but on a 1 is Raw. C class is Elite on a 6, Raw on a 1 and etc with other rating.
So overall and assuming luck is even a group of 6 Trained B units will get 2 Elite, 3 Trained and 1 Raw unit. While 6 Trained C will get 1 Elite, 4 Trained and 1 Raw unit. Of course more likely lady luck will mess this up.