Great stuff Iain. I was planning to count all of James' army as Wavering - they are close to being the perfect example of the idea behind 'Wavering'. This will greatly handicap them and weaken them compared to the Williamites. So they could be rated as this, either as an option or just as standard.
I guess the other thing to consider, based on Dave's message about figures, is doing a 'Brigade' level game. The battle is big enough to do this and doing this will make it more accessible.
I have had a quick look at the scenario and your notes you sent off group, so here is a rough draft OOB for Brigade level.
Commanders: William (2) and another commanders (?) - the army fights as 2 wings.
Right Wing: 1 Elite Cavalry (Guard Dragoons), 1 Elite Small Cavalry (Guards), 1 Trained Small Cavalry
Centre: 1st Line: 1 Elite Large 'p' Infantry (Guards), 3 Trained 'p' Infantry 2nd Line: 2 Trained 'p' Infantry, 2 Trained Small Infantry (Huguenots) Others: 1 Raw Small 'P' (English), 1 Trained Gun
Left Wing: 1 Trained Cavalry, 1 Trained Small Cavalry
All are Wavering.
Commanders: James (1) and two other commanders (?) - fight as 3 commands
Right Wing: 1 Elite Cavalry (Guards), 2 Trained Cavalry, 1 Trained Small Cavalry (Dragoons)
I have made some modifications to my original scenario so please have a look.
I did not include the use of Wavering because I think the English Army in combat would have fought, when push came to shove - they would have preferred their own King to a foreign invader. This is why I included the defection option so you reduce the size of the army before the fight – which was more likely, and which actually happened. In addition many regiments were tricked into captivity by their officers and others like the Coldstream Guards and the Royal Regiment openly mutinied. This is why they were packed off to Flanders in 1689 and the rest were sent to Dundalk.
That said, your Brigade scenario looks a lot more balanced than my regimental game so players may wish to ignore the defections and use wavering instead.
I would suggest as an alternative optional rule - that if an English regiment fails its first Morale test it is counted as wavering thereafter (you can mark the unit with a yellow counter to show this condition).
A Brigade level game would be a great starter and will easily fit onto a dining room table.
Players do not have to use my map or scenario notes – they can do their own thing – although I think terrain objectives will be essential for a balanced game.
I have updated the 1688 scenario file and this will be include with an article in arquebusier after next - I have included a modified version of Nicks Brigade scale option and have added more options including putting the Dutch regiments on a full war establishment which will give a more balanced game.