Pictures from a game we played last June. We were play-testing some of the modifications for ToTSK In the real battle 80000 French fought 45000 Allies under Wiliam III. it was a disastrous defeat for William, who lost over 20000 men and in excess of 80 cannon. The French did not get off lightly; their losses in men were probably similar as they launched attack after attack at the fortified villages on the Allied right. The battle was lost when French cavalry managed to break through the centre, which William had weakened to support the vulnerable right. In the game, we had a similar result, with numbers eventually overcoming tactical skill and dogged courage ( yes, I was an Allied commander, as was Barry). More pictures to follow when I have got them sorted to my library.
French attack against Laar and extreme right of Allied position. Note French cavalry on extreme French left. They spent most of the battle on the stream bank, too scared to cross disordered with Allied cavaly waiting to pounce!
Desperate defence of Laar by the Allies, against overwhelming odds
Stout defence of the village of Neerwinden and the improvised defences in the Allied centre
Allies begin to move troops from left centre to reinforce the threatened right. Note gap beginning to open up.
Allies attempting to form a new line between Laar and Neerwinden as French forces stream forward:
Final phase of battle, with French forces now able to exploit the gap around Neerwinden and the Allied centre- general view from behind French left. Even at this stage, the French cavalry on their left dare not attempt to cross the stream- not surprising, some of the best Allied cavalry were stationed here and they would have given a good account of themselves.
This was a great game, which really showed the potential of the ToTSK rules for refighting the bigger battles of the period. It was a fitting end to our time gaming in Barry's spare room, before we moved down to his superb new wargaming room.