We played Parkany yesterday. An interesting clash between the Ottomans and a combined Polish/Imperial army. It was a great game but unfortunately the photos are not. So here they are and sorry for the poor quality.
The battle happened after the events at Vienna in 1683. At Vienna the besieging Ottoman army had been defeated and forced to retreat. The battle of Parkany followed as a largely mounted Ottoman force tried to block the pursuit by the Polish and Imperial victors of Vienna. The Ottoman forces were generally weaker than their enemies and so they defend.
As the exact numbers and type of Ottoman troops are debatable the players can choose to randomise the Ottoman army to some extent. The Ottomans start with the equivalent of the minimum force the historical sources say they had and then roll a D6 for how many extra groups they have available. If a 6 is roll this is equivalent to the maximum force the historical sources suggest. If the Ottoman player rolls less than 6 then the player can still field the units that are missing but they are dummy units.
In the game we played the Ottoman player rolled a 2 and so received two extra groups of cavalry. He also chose to deploy 2 more groups, the light horse show in the Ottoman set up photo at the back of the Ottoman line and nearest the camera, of dummy units. The Polish/Imperialist player of course wasn't aware of this.
In the initial stages of the battle the Poles and Imperialist, who have more mixed commands, advanced quickly towards the Ottomans but allowed gaps and irregularities to develop in their lines. The Ottomans then pounced on these and started to cause big problems for the allied army. Both of the allied commands on the two wings were very close to having to take Army Morale tests. The allies had reacted to the Ottoman attacks by plugging the gaps with reserves and reforming the line.
From this time the main clash happened, as shown in the photos, as the Ottomans tried to cause the last few casualties to force army morale tests and the Poles/Imperialist started to grind down the opposing Ottomans. By this time the allied player had a good idea that a reasonable amount of the imposing Ottoman array were actually dummies. In particular he realised that he could move round the Ottoman right flank as many of the troops there were probably dummies - he was correct all the light horse there were fake. This move stretched the Ottomans and they started to look shaky. There right wing then broke, finally also exposing the light horse there as dummies, and things were looking grim for them as the line started to be rolled up.
At this point the Ottomans had also suffered considerable casualties across the line and so the Ottoman player decided to concede defeat. It was a tense and exciting game which could have gone either way. The Ottoman player made particularly good use of the uncertainty caused by the random additions/dummy units which nearly brought victory. The allied player was very wary at first but just did enough to hang on and then exploit the Ottoman weaknesses.